View Dependent Culling aims to determine which parts of the model cannot be seen because they are outside of the viewing frustum. By only sending visible parts of the model into the graphics pipeline, further performance improvements can be obtained.
|Model and Type.||One Flyby sequence with view dependent culling on||One Flyby sequence with view dependent culling off|
|Ethiopia TIN Model with 5,079 Vertices||13 seconds||44 seconds|
|Hurricane Fran TIN model with 25,000 Vertices||76 seconds||129 seconds|
|Hurricane Hugo 200x200 Uniform Grid Model||18 seconds||30 seconds|